Roya Flow was a student project for the Computational Art and Design Course at Aalto University. I endeavored to represent old Persian architecture in a highly abstract manner, aiming to convey the essence of colors and shapes in a fluid and dreamlike fashion through the use of particles.

This project is designed to be presented as interactive art, allowing users to engage with fluid simulations and explore various color schemes. To achieve this, I employed the Unity VFX Graph system and used a fluid simulation on top of it. You can find more info about it on my blog post here.