What I can do
UNITY ENGINE
I have had extensive experience with Unity since 2018, encompassing both 2D and 3D development. My
expertise includes game mathematics, shader development, and advanced design patterns.
C++ & C#
I am experienced in both C# and C++, with a strong focus on game development and real-time systems. I am
skilled in using C# with Unity and well-versed in object-oriented programming and GoF design patterns.
COMPUTER GRAPHICS
I have been researching this field extensively. I am well-versed in the fundamentals of algebra and
geometry, with experience in GLSL programming. I am proficient
with compute shaders and material shaders (HLSL, Shader Graph). Additionally, I have experience with Vulkan for low-level graphics programming.
GAME DESIGN
Game design has always been one of my passions. I am particularly fond of designing puzzle games and
have experience in designing and directing casual games. I earned a game design certificate through Michigan State
University courses.
APPLIED SOFTWARE
I am proficient with design software such as Photoshop, Blender, and After Effects. I am also experienced with version control
systems like Git and its clients, including SmartGit.
OTHER LANGUAGES
I have experience with Python through various university projects and exercises. I am also familiar with
the basics of web development, including HTML and CSS.